Start with the quickstart, then open the guide for the task in front of you. Every plugin has its own page further down.
Install the framework and build a working pack end to end.
Three commands, from nothing to a loadable datapack. Verified end to end.
Create a project, build it, load it in Minecraft, then add an item and a whole ore tier. About 20 minutes.
Turn a datapack or resource pack you already have into a StewBeet project, with a dry run first.
The VS Code extension: the Bolt language, commands checked inside your Python, and navigation to the built pack.
One task each, in roughly the order you meet them.
Every field of an Item or a Block, with recipes and equipment tiers.
Static files, the beet API, StewBeet helpers and Bolt, and when to use each.
Complete, working files you can read top to bottom.

Every option of beet.yml, the StewBeet ones included.
Declare library dependencies and auto-generate runtime version checks
The generated in-game manual, and its custom pages, hooks and button layouts.
Publish releases to GitHub, Modrinth, Smithed, and PlanetMinecraft in one command
Look-up material: APIs, options and generated output.
More guides are being written.
Each step of the build is a plugin you can enable, disable or replace.
Legend:Fully dependentPartly dependentIndependent